Tuesday, 19 February 2013

Keep on the Shadowfell: Part Three

This is part three of a continuing series documenting the heroic deeds of the worthy adventurers I DM for once a fortnight. It's primarily here so I can remember what the hell was going on in the last game. Read parts: one, two.

So it was that our brave group of adventurers, Searos, Marroar, Scrindrel and Giovana, were unable to shake Marvin, son of Lord Padraig, and his irritable tendency to remind them about the whole Kobold thing every 5 minutes. Marvin led them finally to the site of the Kobold hide-out, carved into the rock beneath a waterfall.

Led by Scrindrel the Ranger, the group crept stealthily towards the Kobolds using the trees as cover, completely undetected until Searos, the fat-footed, stood on a massive branch and snapped it in twain. The Kobolds attacked! The battle can only be described as lengthy and complicated, so numerous were the Kobolds, but there was much clashing of swords, loosing of arrows and casting of spells. Before the final Kobold was slain he was able to flee into the caves to warn his comrades that they were under attack.

Thus, when our brave adventurers entered the caves they were immediately presented with interesting new opportunities for death. Larger and more heavily-armed Kobolds awaited, and the battle continued. At several moments our party thought they had met their match, and had to retreat to heal themselves. Giovana the cleric was kept very busy tending to the injuries of those who kept rolling shitty dice.

Upon seeing the leader of the Kobolds, Irontooh, a giant snarling wretch dressed in skulls and mis-matched fabrics, Marvin leapt into a terrible rage! For Irontooth had once brutally murdered Marvin's cat, for no apparent reason! Marvin, unable to realise when he was overpowered, or to take a hint, kept attacking Irontooth, despite being almost killed several times by his dual battleaxe-wielding prowess.

At long last, exhausted and bloodied, Marroar, Scrindrel and the rest of of them (you should know their names by now) defeated Irontooh, and claimed his reasonable hold of treasure, which included some fetching new +1 dwarven chainmail for Searos.

Now our party must return to Winterhaven to rest, to heal their wounds, and to get rid of Marvin, who frankly, is just a fucking liability.

2 comments:

  1. Good write up. Nice that you haven't mentioned Searos's 4 or 5 heroic saves of unconscious and near-death comrades! Dragging the tattered, bloody and barely-breathing heaps out from under the noses of their attackers, laying on healing hands, handing out divine justice with a battleaxe. Searos had a good night for once.

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  2. Fair comment. Sorry about that. That's the problem when I leave it too long to write up, I just forget all this stuff.

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