Tuesday, 14 May 2013

Keep on the Shadowfell: Part Eight

This is part eight of a continuing series documenting the deeds (sometimes heroic) of the adventurers (sometimes worthy) that I DM for once a fortnight. It's primarily here so I can remember what the hell was going on in the last session. I knew last time was too good to be true (when I wrote it up within 24 hours). It's been nearly 2 weeks now so parts of this are likely to be mixtures of what I can remember, what I wrote down, and what I've watched on YouTube recently. See all previous entries here.

When we last left our heroes they had just been awarded an enchanted sword by the dead yet curiously talkative Sir Keegan. Concluding their conversation, they were distracted by a sound and realised that their occasional ally Splug had followed them!

Malachi, who was particularly interested in reuniting Splug with some of his finer locksmith's tools, led the party as they gave chase to Splug, who seemed to be leading them back towards the excavation site.  When they arrived, they discovered that Splug had disappeared through a previously unknown door to the south. Proceeding through they found a maze of caves, dotted with massive stalagmites and stalactites*. As they attempted to negotiate their way through they were repeatedly beset upon by giant rats.

Finally reaching the end chamber, they were attached by a massive Ochre Jelly, which at one point split into 2 medium size Ochre Jellies, and took repeated poundings before it eventually exploded in a sticky mess. Um... yeah. Okay. Moving on.

Hiding in the corner of the chamber, Splug was detected. and ruthlessly interrogated. Could he offer any more useful information to the group to prove his loyalty? Only that there was a pool of magical healing water to the west. Again he tried to run. "Stop him!" the group cried, and as Splug ran past Scrindrel, the good Elf let loose an arrow, hoping it might skim Splug's calf and slow him down. Unfortunately, Scrindrel was such a good shot that it entered the back of Splug's head and came out through his eye socket.

Splug immediately crumpled to the ground, letting out blood-curdling cries. "Nobody panic!" shouted Malachi, "I'm a locksmith!", and he ran over to provide assistance. Malachi, confused about what constituted sensible medical procedure at the time, wiggled the arrow but to no avail. Splug let out horrific cries of agony, and blacked out. Unable to see over Malachi's back in the cramped conditions, the rest of the group did their best to help by casting magical healing spells towards Splug, and he was revived once more. Malachi seized the opportunity to wiggle the arrow some more, in a clockwise motion, and Splug let out yet more screams that would haunt the nightmares of someone who watched a lot of horror movies and was really quite de-sensitized to that sort of thing.

"It's no good," Malachi sighed, "I can't save him." Having previously picked up Splug's body in a last attempt at medical intervention, he dropped it unceremoniously on the floor, skull first.

Artist's Impression
"I just meant to stop him - I, I..." Scrindrel tailed off, aghast at his terrible actions. "What have I done?" He was immediately sick all up one of the walls.

Recovering from their loss, the group re-grouped (groups tend to do that) and went to investigate the rest of the cavern. Scrindrel took some encouragement to move as he was still horrified by his actions. He continued to protest that the party should abandon their quest, now that he was beginning to question everything they had done.

Towards the west they found a tunnel covered by large bronze doors, into which had been scratched the words: "Stay Out. Really." Venturing in, they beheld a shimmering blue pool, in the centre of which was a small island and an assortment of interesting objects. Assuming this was the healing pool that Splug had described, Marroar dipped his toe into the water. Unfortunately his toe did not return with the rest of his foot, as it was immediately disintegrated by the magical acid of the evil pool.

"Ow my fucking foot!" he exclaimed, hopping away, and a smile spread across Scrindrel's face - Splug truly had been a bastard, so it was okay that he shot him through the face.

Following the subsequent discovery of a lair of Kruthiks, the group decided that maybe they had had enough adventuring for the time being, and decided to limp back to Winterhaven to rest and restock their provisions. However, returning to the town, they found that dead had risen in the local graveyard and some zombie dispatching was therefore required. Can't they catch a break?

* During the writing of this update, I originally mistyped "stalactites" as "stalactittties". However, several Google image searches have been unsuccessful in shedding any light on what these may look like.

Monday, 13 May 2013

Kinshasa - Francis Bebey

Apropos of nothing, I just had to share this little gem with you:

Thursday, 9 May 2013

One Page Dungeon Contest 2013 Slideshows

Random Wizard has done an amazing job putting all of the entries for the 2013 One Page Dungeon Contest into browsable flickr and imgur slideshows.

Wednesday, 8 May 2013

Rick Berman sums up Star Trek 2

Thursday, 2 May 2013

Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! OST

I'm slightly overcome by this convergence of several things I love: the free availability of independent music (especially when it contains hints of chip tune), the embeddable goodness of the awesome service that is SoundCloud, and the mathematical cartoon Adventure Time. D3Publisher has released the original soundtrack for Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! and you can listen to the whole algebraic thing right here: